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industry

15 posts
  • Announcements
  • Industry

D.I.C.E Summit 2019 confirmed for February 11 – February 13

  • October 24, 2018
  • Lachlan Cosgrove
D.I.C.E Summit
The Annual D.I.C.E Summit for 2019 will commence on February 11 – February 13 at a new venue, the Aria Resort & Casino in Las Vegas. Submissions are also now…
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  • Gamedev
  • Industry
  • Opinion
  • Video

GAMEOLOGY – Make it or Break it #2 – Bisector, Boolean Bash, Bribery Race

  • January 26, 2018
  • Mathew Falvai
GAMEOLOGY is a series where indie game developer Attila and game player/writer Mat discuss various topics related to making and playing games. The Make it or Break it episodes look…
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  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY – Experience and Leveling

  • December 13, 2017
  • Mathew Falvai
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. This week Attila and myself looked at experience and leveling systems in games.…
  • Industry
  • Opinion

New GAMEOLOGY series: Make it or Break it

  • December 2, 2017
  • Mathew Falvai
GAMEOLOGY is an audio/video series where myself and Attila the game dev take a deep dive into an element of video games. One episode might discuss movement, the other Loot…
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  • Gamedev
  • Industry
  • Opinion
  • PC

GAMEOLOGY – Modding

  • November 20, 2017
  • Mathew Falvai
Modding is a wonderful niche in the gaming industry. They range from small cosmetic or rule tweaks, to full on repurposes of an engine creating an entirely new gameplay experience.…
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  • Gamedev
  • Opinion

GAMEOLOGY – Should microtrans and loot boxes be regulated?

  • October 23, 2017
  • Mathew Falvai
Microtransactions, loot boxes, and other practices are used by the most profitable games in the industry. But many of these tactics can be considered predatory and manipulative. Psychological tricks are…
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  • Industry

GAMEOLOGY – Console Generations, Pros and Cons of PS4 Pro and XB1X

  • October 15, 2017
  • Mathew Falvai
The Xbox One X and PS4 Pro have altered the long-standing tradition of console generations. Is it a one-off? Will we see small jumps in between traditional generation upgrades? Or…
  • Gamedev
  • Opinion

Gameology – Crunch Time

  • October 7, 2017
  • Mathew Falvai
‘Crunch’ is simultaneously a dirty word while still widely accepted as the industry norm. It denotes the ludicrously excessive hours game developers are often forced to work as a project…
  • Gamedev
  • Opinion

GAMEOLOGY – Where do I go, What do I do 

  • September 29, 2017
  • Mathew Falvai
In this GAMEOLOGY episode we discussed ‘signposting’, or the act of telling the player where to go and what to do. Earlier era games are often criticized for dumping the…
  • Gamedev

GAMEOLOGY 22 – Board Game Accessibility

  • February 13, 2017
  • Mathew Falvai
The worst part of every board game is learning to play. The group is assembled and ready for fun, but before anything interesting can happen, we must all listen to…

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