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industry

15 posts
  • Industry

Hitman uses episodic format and elusive targets to enhance experience

  • Mathew Falvai
  • January 29, 2017
Hideo Kojima’s fourth wall breaking in Metal Gear Solid 1 was one of the first instances of using unconventional methods to interact with the gamer. Finding a codec frequency from the…
  • Gamedev
  • Industry

GAMEOLOGY – Narrative

  • Mathew Falvai
  • November 27, 2016
Why is it so rare to be affected by a story in games? I'm not saying you have to make the gamer cry with a death. I just want the general quality of story telling to be raised.
  • Gamedev
  • Industry

GAMEOLOGY: Microtransactions

  • Mathew Falvai
  • October 18, 2016
Micro-transactions – purchases you make within a game – are here to stay. But are they simply a natural evolution of the digital gaming marketplace or an evil source of…
  • Gamedev
  • Industry

How to stop Gaming Industry Crunch?

  • Mathew Falvai
  • October 17, 2016
“Crunch” in the gaming industry describes the extreme ramp up nearing the end of a game’s production. Employees work ludicrous hours to hit deadlines and sacrifice any semblance of a…
  • Industry
  • PlayStation 4

PS4 Neo : Best Case Scenario

  • Mathew Falvai
  • August 29, 2016
I was immediately against the PS4 Neo. I felt Sony was abandoning the 40 million PS4 owners that gave them so many months of sales domination. I felt it was…

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