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One of the main arguments I hear defending Bethesda’s buggy open worlds is “it’s impossible to create humongous RPG sandboxes without bugs”. But what happens if Breath of the Wild delivers an equally dense and large experience with the usual Nintendo polish?

Fallout 3 and Morrowind received the least amount of criticism for their bug-ridden, glitchy gameplay. The gigantic maps and ability to craft a personal experience out of the nearly infinite possible combinations of objects and systems wowed the industry and granted a free pass.

This was followed however, by the equally janky Oblivion, Skyrim, and Fallout 4. The act is wearing thin as it gets harder to defend a 14-year-old problem. I understand getting caught on a tiny piece of terrain amongst a huge map or combining objects in a way that the game didn’t expect, but there were glaring, immersion breaking issues with character interactions the second I stepped out of the vault in 2015’s Fallout 4.

The Witcher

Many might argue The Witcher 3 : Wild Hunt already outclassed Bethesda with their large world stuffed with an un-ending errand list of missions. But even the lauded CD Projekt Red couldn’t avoid a few bugs in the ointment upon launch (after initially delaying the game for a few months extra polish). They did however, release a helpful patch and go on to win numerous awards.

Does Size Matter?

Huge maps lacking content are a waste of everyone’s time. Wind Waker and Skyward Sword struggled to fill their islands with meaningful things to do. Early accounts have claimed Breath of the Wild has done a much better job of providing quality diversion while exploring the map.

Nintendo being Nintendo

Normally that phrase is an insult, but if Nintendo releases a stunningly polished open-world Zelda (without the crutch of a day-1 patch) will anyone be surprised?

For better or worse, Nintendo does things their own way, at their own pace. This can be frustrating but almost always results in them tackling concepts when they can absolutely nail it. Sure Breath of the Wild’s open-world and crafting is several years late to the party, but you can be sure Link won’t fall through the world if you access the inventory.

 

 

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  • Bethesda
  • elder scrolls
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  • Morrowind
  • skyrim
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Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

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2 comments
  1. Sylmaron says:
    February 12, 2017 at 4:16 am

    I think the two are too different to compare. Drop a sweetroll in Skyrim and countless hours later it will still be there. This comes at the price of the occasional bug. I don’t think Zelda will have similar features.

    Reply
    1. Mathew Falvai says:
      February 13, 2017 at 7:53 am

      Very true, it was a bit of a stretch. Bethesda’s open world games are sandboxes with thousands of objects, characters, quests, and misc. interacting with each other in ways the developers could never imagine. Those games are still very playable.

      I still bounced off of Fallout 4 after loving 3. How much of that was because of immersion breaking bugs with characters, the devolved conversation system, or flat story is hard to say.

      Thanks for the comment

      Reply

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