The End of the Sun is out today on Xbox Series X|S, bringing its Slavic folklore-inspired first-person adventure to Microsoft’s consoles. You play a Slavic sorcerer investigating the mystery of an abandoned village, with the story unfolding across all four seasons and different points in time.
The folklore has a tangible historical foundation. In their official launch post on Xbox Wire, the creators detail partnerships with the Open-Air Museum in Szymbark and the Grociarnia Ethnographic Museum in Jastrzębia. They scanned hundreds of historical objects for the game — including entire buildings.
Approximately 80% of the objects encountered while exploring the game’s locations were scanned from real-world originals. That scale is the interesting distinction here: the museum work informs much of what players encounter, rather than supplying just a handful of historical reference pieces.
There’s also a way to understand those objects beyond their appearance. Optional “Learn More” points explain unfamiliar items’ uses and history, giving curious players a route into the real-world context behind the village’s contents without making those explanations compulsory.