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fallout

8 posts
  • Review

Fallout 76 Review – Robot Repetition

  • Matthew Owen
  • December 4, 2018
Fallout 76 Mothman Shoot
Fallout 76 invites us to Appalachia, West Virginia, and asks us to explore a new and dangerous world. Pushing us into a post-apocalyptic world, does this online Fallout experience live up to expectations?
T-51 Power Armor Wireless Speaker
View Post
  • 1 min
  • Announcements

Own a T-51 Power Armor wireless speaker for $175

  • Lachlan Cosgrove
  • October 25, 2018
Bethesda has added a new T-51 Power Armor speaker to their merch store in the lead-up to Fallout 76. The speaker is available for pre-order on sale at $175 which…
View Post
  • 6 min
  • Gamedev
  • Industry
  • PC
  • PlayStation 4

Great Gaming Minds: Todd Howard (Elder Scrolls, Fallout 3, 4)

  • Mathew Falvai
  • December 31, 2017
Todd Howard has been a chief designer and director at Bethesda Game Studios since before Elder Scrolls and Fallout went 3D. He went on to guide both series into the…
View Post
  • 2 min
  • Announcements
  • Xbox
  • Xbox One

Digital Foundry shows how 360 games are upscaled to 4K on Xbox One X!

  • Mathew Falvai
  • December 4, 2017
Digital Foundry – specializing in “game technology and hardware reviews, using bespoke capture and analysis tools to provide a unique look at the way games play.” – released a video…
  • Announcements
  • PC

Why Fallout: New Vegas didn’t get 3 playable races

  • Mathew Falvai
  • September 14, 2017
Many fans and critics declare Fallout: New Vega the purest 3D adaptation of the franchise’s original philosophy. Developed by Obsidian (founded by original members of the Fallout 2 team), New Vegas deeply embraced the…
  • Bethesda
  • E3
  • Presentations

Bethesda E3 2017 Press Conference Complete Wrap Up

  • Matthew Owen
  • June 12, 2017
With rumors of a new Fallout, sequels to Bethesda's biggest hits, and some VR news, the Bethesda E3 2017 press conference is looking to impress. Let's see what Bethesda has in store!
  • Opinion

Persona 4 Golden and Selective Linearity

  • Mathew Falvai
  • February 20, 2017
Many believe an RPG must be open-world and non-linear to provide an authentic role-playing experience. Persona 4 Golden used selective linearity (yes, I’m very pretentious) to craft a powerful linear…
  • Opinion

Why Open Betas Shouldn’t Replace Reviews

  • Mathew Falvai
  • February 6, 2017
Ubisoft’s For Honor is the latest high-profile game to go against the industry standard of providing review copies before launch. Instead, an open beta will substitute for gamers looking to make an…

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