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developer

4 posts
  • Gamedev

GAMEOLOGY – Progression Systems

  • February 27, 2017
  • Mathew Falvai
Progression systems used to be the element that differentiated the RPG genre from everything else. However, their compelling qualities ended up becoming so useful to game developers we now see them just…
  • Gamedev

GAMEOLOGY 22 – Board Game Accessibility

  • February 13, 2017
  • Mathew Falvai
The worst part of every board game is learning to play. The group is assembled and ready for fun, but before anything interesting can happen, we must all listen to…
  • Announcements

EA: “committed” to Titanfall franchise. Respawn CEO: “Whatever the **** that means”

  • November 18, 2016
  • Mathew Falvai
Devin Bennet (EA Publicist): "What we've said is we're committed to the franchise." Zampella: So, whatever the fuck that means.
  • Industry

Gameology – Session Length

  • July 29, 2016
  • Mathew Falvai
If you’ve perused our Youtube channel lately you’re most likely aware of the GAMEOLOGY series I’ve been doing with Attila Gabriel, the prodigal game developer behind BluishGreenProductions. If not, it’s…

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