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developer

4 posts
  • Gamedev

GAMEOLOGY – Progression Systems

  • Mathew Falvai
  • February 27, 2017
Progression systems used to be the element that differentiated the RPG genre from everything else. However, their compelling qualities ended up becoming so useful to game developers we now see them just…
  • Gamedev

GAMEOLOGY 22 – Board Game Accessibility

  • Mathew Falvai
  • February 13, 2017
The worst part of every board game is learning to play. The group is assembled and ready for fun, but before anything interesting can happen, we must all listen to…
  • Announcements

EA: “committed” to Titanfall franchise. Respawn CEO: “Whatever the **** that means”

  • Mathew Falvai
  • November 18, 2016
Devin Bennet (EA Publicist): "What we've said is we're committed to the franchise." Zampella: So, whatever the fuck that means.
  • Industry

Gameology – Session Length

  • Mathew Falvai
  • July 29, 2016
If you’ve perused our Youtube channel lately you’re most likely aware of the GAMEOLOGY series I’ve been doing with Attila Gabriel, the prodigal game developer behind BluishGreenProductions. If not, it’s…

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