a90skid.com
  • Shop
  • Reviews
  • Shop
  • Reviews
A 90s Kid

GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky.

Mario games are always an event and Odyssey is no exception. Since SMB1 revitalized the gaming industry and set the gold standard for platformers and home video gaming, the franchise has been held to freakishly high standards. Miraculously, nearly every entry introduced ingenious elements and often raised the bar for how good a game could be. Since Galaxy 1/2 however, the series has lacked the monstrous impact of years prior. My co-host called 3D World a ‘safe bet’ and that describes why fans were clamoring for the next entry in the cherished series to take a Mario-sized leap forward.

Although Attila and I haven’t completed the game, it’s safe to say Odyssey feels as special as Mario fans hoped it would. It’s as beautiful and polished as you expect from every Mario (and most Nintendo games) but the Cappy mechanics push the series forward in fantastic ways.

Cappy serves as: a temporary platform, a destructive projectile (like a fireflower), and allows Mario to assume the form of many enemies and objects (like a Venom suit). There’s a fun novelty to assuming the identity of one of Mario’s longtime nemeses. But the application extends far beyond nostalgic gimmick. Attaching to a pole might fling you much farther than Mario could jump while also acting as a safety net. Morphing into a tank or T.Rex are fun power upgrades great for taking out enemies, but also unlocking previously unreachable areas.

At first I wasn’t a huge fan of changing controls to the new form. My favorite part of Mario is how he controls, and becoming a big lumbering T.Rex was a quick thrill, but didn’t play to the strengths of the core gameplay. The levels and this game are quite large however, and I eventually grew to enjoy these much more. Odyssey encourages experimentation and playing at your own pace, which is perfectly supported by the transformation ability.

Cappy as a temporary platform however, is an ability so intelligently useful, I have trouble imagining another Mario game without it. Chaining a cappy toss into a series of jumps to reach twice the distance is brilliant design. It extends Mario’s reach while still relying on his core movement mechanics. You spend the entire game jumping on platforms. Cappy is just another platform you can use in creative ways.

Mario games have fallen into two distinct categories: Linear obstacle courses and open sandboxes. The 2D games were linear with a few options to find secret paths or maze-like fortresses and ghost houses, while 64 and Sunshine decided an open sandbox best fit the less precise 3D controls. Galaxy had a few open areas but mostly funneled you down narrow paths and 3D World refined that process further, even bringing back a time limit.

Odyssey is the most sandboxy yet, with gigantic levels and plenty of ways to interact. The maps are so large they even borrow the compass, map, and warp points from Zelda!

The best games have mechanics that work together in synergy. Odyssey’s gigantic levels are served well by the new Moon system. Whereas previous 3D Stars and Shines were rarer and often took you out of the level upon acquisition, the Moons are far more prevalent (over 800!) and let you continue after a short animation. The huge amount of moons means the player has more choice over how they spend their time. If you can’t solve a challenging Moon, you can switch gears and chase after a few simpler ones. The gate to leave a world has been quite low (in the levels I’ve played so far). Only one World saw me spending an extra ten or so minutes tracking down the final required moon for travel and it didn’t feel frustrating in the slightest.

Another big evolution is the removal of the archaic lives system. Instead of a death destroying any progress, you simply lose a miniscule amount of coins and are right back in the game for another attempt in seconds. This supports the sandbox/experimental vibe of the game. Lives, continues, and game overs were all holdovers from the Arcade era. It was designed to match the idea of short experiences, purchased 25 cents at a time. With infinite lives, Contra and other difficult games could be beaten in a day. As games got longer, lives were removed from the equation, but Mario retained them, until now. I see lives still providing enjoyable tension in obstacle course styled Marios, say the next 2D version. But for Odyssey, there should be practically zero punishment for trying and failing.

After being fairly critical of the opening hours ease, I’ve been pleasantly surprised and consistently entertained by the wonder Odyssey spoils me with. The game has gotten stronger with each level and I’m confident that by the time I reach the end, it’ll sit comfortably among the very best in the franchise. Nintendo has once again proved they’re at the top of the game when it comes to games.

Total
0
Shares
Share 0
Tweet 0
Pin it 0
Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

Related Topics
  • best
  • discussion
  • gamasutra
  • Game Dev
  • gameology
  • great
  • mario
  • Nintendo
  • odyssey
  • podcast
  • review
You May Also Like
Former Square Enix Exec Predicts Disc-Free PlayStation Will Lower Game Prices
View Post
  • 2 min
  • Gaming
  • Industry
  • News
  • PlayStation

Former Square Enix Exec Predicts Disc-Free PlayStation Will Lower Game Prices

  • A9K Staff
  • August 16, 2026
View Post
  • 1 min
  • Industry

id Software Developer Criticizes Microsoft Leadership After Layoffs

  • Lachlan Cosgrove
  • August 11, 2026
Resident Evil 1996 Cover Art
View Post
  • 1 min
  • Opinion
  • PlayStation

Resident Evil 1996: The Mansion That Built a Genre

  • Lachlan Cosgrove
  • June 27, 2026
View Post
  • 4 min
  • Opinion
  • Video Games

GTA VI Physical Release: Fan Demand Clashes With Technical Reality

  • Lachlan Cosgrove
  • June 25, 2026
A flat-style illustration showing SEO concepts with a computer monitor, graphs, charts, a magnifying glass, and a rising arrow representing digital growth, all in a warm orange and blue color palette.
View Post
  • 4 min
  • Industry
  • Tech
  • Tips

Why SEO Is a Core Business Strategy, Not Just a Marketing Tactic

  • Lachlan Cosgrove
  • November 21, 2025
View Post
  • 3 min
  • Announcements
  • Opinion

How Once Upon a Katamari Rolls Nostalgia Into Modern Gaming

  • A9K Staff
  • November 4, 2025
Illustrated Sega Dreamcast and controller with retro CRT television, 90s Japanese gaming style artwork.
View Post
  • 2 min
  • Opinion
  • SEGA
  • Video Games

Top 5 Forgotten Sega Games You Need to Revisit

  • A9K Staff
  • September 30, 2025
A nostalgic 1990s gaming setup with iconic consoles like the Super Nintendo, Sega Genesis, and Nintendo 64. The room is cozy with warm lighting, vintage posters, and CRT TVs. Game cartridges, controllers, and boxes are scattered around, emphasizing the charm of the 90s gaming culture.
View Post
  • 4 min
  • Hardware
  • Opinion
  • Video Games

The Best 90s Gaming Consoles: Why They Still Matter Today

  • A9K Staff
  • August 7, 2025

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

a90skid.com

11 User(s) Online
Read
  • GTA VI is Finally Arriving: Why Its $80 Price Tag Sets a New Standard
  • Marvel Unveils New X-Men Movie Cast – Excitement Builds for 2028
    Marvel Unveils New X-Men Movie Cast – Excitement Builds for 2028
  • The Lord of the Rings: War in the North Legacy Edition Is Out Now
Written by
Mathew Falvai
A90KID.COM

VIDEO GAMES COMMUNITY & ENTERTAINMENT

A 90s Kid is an active website and media channel, dedicated to providing you information and entertainment related to the video games industry

Navigation
  • About Us
  • Privacy Policy
  • Refund and Returns Policy
  • Collaborations & Sponsored Content
Recent Articles
  • TCG Card Shop Simulator Launches on Switch 2 – Get Ready for Card Battles! August 16, 2026
  • Teenage Sex and Death at Camp Miasma Splashes Through Horror and Identity August 16, 2026
  • Kaiju No. 8 Returns – But It’s Not What Fans Expected August 16, 2026
  • Kingdom Hearts 4 Launches in Late 2027 – First Disney World Revealed! August 16, 2026
  • TCG Card Shop Simulator Launches September 15 – Dive into Card Trading Fun! August 16, 2026
A 90s Kid
© 2024

Input your search keywords and press Enter.