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gameology

15 posts
  • Gamedev
  • Industry
  • Opinion
  • Video

GAMEOLOGY – Make it or Break it #2 – Bisector, Boolean Bash, Bribery Race

  • January 26, 2018
  • Mathew Falvai
GAMEOLOGY is a series where indie game developer Attila and game player/writer Mat discuss various topics related to making and playing games. The Make it or Break it episodes look…
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  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY – Experience and Leveling

  • December 13, 2017
  • Mathew Falvai
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. This week Attila and myself looked at experience and leveling systems in games.…
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  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY: Speedrunning

  • November 18, 2017
  • Mathew Falvai
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. Speedrunning is the act of completing a game (or portion) as fast as…
Super Mario Odyssey
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  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY – Super Mario Odyssey

  • November 7, 2017
  • Mathew Falvai
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. Mario games are always an event and Odyssey is no exception. Since SMB1 revitalized the gaming industry and…
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  • Gamedev
  • Opinion

GAMEOLOGY – Should microtrans and loot boxes be regulated?

  • October 23, 2017
  • Mathew Falvai
Microtransactions, loot boxes, and other practices are used by the most profitable games in the industry. But many of these tactics can be considered predatory and manipulative. Psychological tricks are…
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  • Industry

GAMEOLOGY – Console Generations, Pros and Cons of PS4 Pro and XB1X

  • October 15, 2017
  • Mathew Falvai
The Xbox One X and PS4 Pro have altered the long-standing tradition of console generations. Is it a one-off? Will we see small jumps in between traditional generation upgrades? Or…
  • Gamedev
  • Opinion

Gameology – Crunch Time

  • October 7, 2017
  • Mathew Falvai
‘Crunch’ is simultaneously a dirty word while still widely accepted as the industry norm. It denotes the ludicrously excessive hours game developers are often forced to work as a project…
  • Industry
  • Nintendo

GAMEOLOGY – Super Mario 3D World

  • September 20, 2017
  • Mathew Falvai
Mario’s first jump to 3D might still be my favorite if I take into account the initial impact. I was a teenager and the evolution from SNES to 64 was spellbinding.…
  • Gamedev

GAMEOLOGY – Mario 64

  • September 3, 2017
  • Mathew Falvai
Gameology is a series featuring game dev Attila and game…..liker Mathew Falvai. Each episode is a deep dive discussion into game development related topics. It’s fun and Mat learns a…
  • Gamedev
  • Opinion
  • PC

GAMEOLOGY – Hearthstone Micro-Transactions

  • August 26, 2017
  • Mathew Falvai
I was addicted to Hearthstone. The strategies and progression consumed me. I played it in all my spare moments and pondered strategy in between. I played it once in the shower,…

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