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gameology

12 posts
  • Gamedev
  • Industry
  • Opinion
  • Video

GAMEOLOGY – Make it or Break it #2 – Bisector, Boolean Bash, Bribery Race

  • Mathew Falvai
  • January 26, 2018
GAMEOLOGY is a series where indie game developer Attila and game player/writer Mat discuss various topics related to making and playing games. The Make it or Break it episodes look…
View Post
  • 3 min
  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY – Experience and Leveling

  • Mathew Falvai
  • December 13, 2017
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. This week Attila and myself looked at experience and leveling systems in games.…
View Post
  • 2 min
  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY: Speedrunning

  • Mathew Falvai
  • November 18, 2017
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. Speedrunning is the act of completing a game (or portion) as fast as…
Super Mario Odyssey
View Post
  • 4 min
  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY – Super Mario Odyssey

  • Mathew Falvai
  • November 7, 2017
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. Mario games are always an event and Odyssey is no exception. Since SMB1 revitalized the gaming industry and…
View Post
  • 2 min
  • Gamedev
  • Opinion

GAMEOLOGY – Should microtrans and loot boxes be regulated?

  • Mathew Falvai
  • October 23, 2017
Microtransactions, loot boxes, and other practices are used by the most profitable games in the industry. But many of these tactics can be considered predatory and manipulative. Psychological tricks are…
View Post
  • 3 min
  • Industry

GAMEOLOGY – Console Generations, Pros and Cons of PS4 Pro and XB1X

  • Mathew Falvai
  • October 15, 2017
The Xbox One X and PS4 Pro have altered the long-standing tradition of console generations. Is it a one-off? Will we see small jumps in between traditional generation upgrades? Or…
  • Gamedev
  • Opinion

Gameology – Crunch Time

  • Mathew Falvai
  • October 7, 2017
‘Crunch’ is simultaneously a dirty word while still widely accepted as the industry norm. It denotes the ludicrously excessive hours game developers are often forced to work as a project…
  • Gamedev

GAMEOLOGY – Mario 64

  • Mathew Falvai
  • September 3, 2017
Gameology is a series featuring game dev Attila and game…..liker Mathew Falvai. Each episode is a deep dive discussion into game development related topics. It’s fun and Mat learns a…
  • Gamedev
  • Opinion
  • PC

GAMEOLOGY – Hearthstone Micro-Transactions

  • Mathew Falvai
  • August 26, 2017
I was addicted to Hearthstone. The strategies and progression consumed me. I played it in all my spare moments and pondered strategy in between. I played it once in the shower,…
  • Industry

GAMEOLOGY – Palette Swaps are great

  • Mathew Falvai
  • May 8, 2017
The term palette swap originally meant shifting the colors of a created art asset in a game. Make them red instead of blue and you get a brand new character/item/weapon/level…

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