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GAMEOLOGY: Luck vs Skill

  • Mathew Falvai
  • November 1, 2017
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky Video games have varying ratios of luck/skill. The more competitive a game, the…
Hideo Kojima
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  • 9 min
  • Gamedev
  • Industry
  • Opinion

Great Gaming Minds – Hideo Kojima

  • Mathew Falvai
  • October 24, 2017
Last week we covered the childish wonder of Miyamoto, but now we take a look at a much more controversial figure in gaming. Fans love his philosophical writing, fourth-wall breaks,…
View Post
  • 2 min
  • Gamedev
  • Opinion

GAMEOLOGY – Should microtrans and loot boxes be regulated?

  • Mathew Falvai
  • October 23, 2017
Microtransactions, loot boxes, and other practices are used by the most profitable games in the industry. But many of these tactics can be considered predatory and manipulative. Psychological tricks are…
  • Gamedev

Star Wars: Battlefront II Devs Respond to Pay-to-Win Complaints

  • Mischa McGill
  • October 22, 2017
After the end of the open beta for Star Wars: Battlefront II, player feedback has been mostly focused on one issue — microtransactions. Following EA’s official response, more devs have stepped…
Super NT
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  • 2 min
  • Gamedev

Super NT Plays SNES Cartridges, Pre-Orders Open Today

  • Mischa McGill
  • October 17, 2017
Analogue’s newest retro console, the Super NT, is releasing in February 2018, but pre-orders open today. The manufacturer previously made the NT and NT Mini, both expensive simulators of the…
Jurassic World Evolution
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  • 1 min
  • Gamedev
  • PC
  • PlayStation
  • Xbox

Check out Jurassic World park sim’s first in-game footage

  • Mischa McGill
  • October 10, 2017
Frontier Developments is bringing dinosaur theme park simulator Jurassic World Evolution to consoles and PC in 2018. Over the weekend, the studio released a first look video at in-game footage, as well…
  • Gamedev
  • Opinion

Gameology – Crunch Time

  • Mathew Falvai
  • October 7, 2017
‘Crunch’ is simultaneously a dirty word while still widely accepted as the industry norm. It denotes the ludicrously excessive hours game developers are often forced to work as a project…
pubg
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  • 2 min
  • Gamedev
  • PC

PUBG Review Bombed Over In-Game Ads in China

  • Mischa McGill
  • October 3, 2017
PlayerUnknown’s Battlegrounds is the most recent victim of a review bomb on Steam, which means that a lot of people left a large number of negative reviews over a short…
  • Gamedev
  • Opinion

GAMEOLOGY – Where do I go, What do I do 

  • Mathew Falvai
  • September 29, 2017
In this GAMEOLOGY episode we discussed ‘signposting’, or the act of telling the player where to go and what to do. Earlier era games are often criticized for dumping the…
  • Gamedev
  • PC

PUBG Creator Talks Single-Player, Reveals New Vehicle

  • Mischa McGill
  • September 26, 2017
PlayerUnknown’s Battlegrounds continues to grow as one of the world’s most popular games right now. It recently passed 1.5 million concurrent users on Steam, which puts it a couple hundred thousand…

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