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COD: WW II Director discusses gun balancing. “Did we go too far with the last fire rate nerf?”

  • Mathew Falvai
  • January 8, 2018
Call of Duty: WWII Title
Michael Condry – Game Director of Call of Duty: WW II – took to Reddit to discuss recent changes made to the most recent COD. It was great playing with you throughout the…
call of duty: wwii
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  • Announcements
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Call of Duty: WWII Full Trophy List Revealed – Info on Zombie Mode and More

  • Mathew Falvai
  • October 23, 2017
If you’re looking for any more information on Call of Duty: WWII, the recently released full Trophy List is a great way to glean a few more details of what to expect.…
  • Announcements

Call of Duty: WWII – New Zombie Images and Campaign Length Details

  • Mathew Falvai
  • September 25, 2017
As summer fades away, the undead franchise of Call of Duty will soon rise anew. This year, Sledgehammer takes a swing at revitalizing the classic World War II formula, with the consistently named Call…
  • Announcements
  • PlayStation 4

Sledgehammer Addresses Concerns with CoD: WWII Private Beta Performance

  • Mathew Falvai
  • August 27, 2017
The CoD : WWII Private Beta started a few days ago but the reviews haven’t been glowing. Everything from load times, starting shotgun, post-match, voice-over intensity, partially full squads, and especially the new…
  • Announcements

Call of Duty WWII Road to Beta Details, what’s in, what’s not

  • Mathew Falvai
  • August 15, 2017
Call of Duty: WW II developer Sledgehammer games released information on their Road to Beta  campaign. “We’re thrilled to finally share the Call of Duty: WWII Private Multiplayer Beta with you beginning…
  • Announcements

Call of Duty: WWII trailer goes back to basics and away from innovation

  • Mathew Falvai
  • April 27, 2017
After Infinite Warfare’s less-than-stellar reception, it’s no surprise to see the franchise going back to its roots with boots on the (Earth’s) ground. The next entry in the franchise – developed by…
  • Industry

EA’s screwing of Titanfall 2

  • Mathew Falvai
  • November 21, 2016
I get the feeling that EA was hoping to deliver a 1-2 knockout punch to their biggest shooter rival, Activision's Call of Duty. Battlefield 1 could entice those who wanted old-school boots on the ground warfare while Titanfall 2 would hopefully convert those who were intrigued by Infinte Warfare's futuristic setting. It was a selfish strategy that left Titanfall 2 - the newest of the three franchises - out in the cold.

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