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The beta for Star Wars: Battlefront 2 has come and gone, but the controversy over loot boxes – a recurring theme for late-2017 AAA releases – remains.

The loot boxes provide in-game currency (obtained from loot and multiplayer victories), Star Cards, and craft items. The Star Cards are the focus of contention as they offer competitive upgrades. The issue comes from the huge incentive to skip the grinding and simply pay for the loot boxes with real-world money.

It’s a slippery slope as higher levels can equip more Star Cards for 3X the upgrade.

EA and DICE responded to the controversy.

 

We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.

It’s nice to see feedback from a beta so quickly addressed with a statement. Time will tell if DICE implements serious change before launch.

Lack of competitive balance was one of the biggest issues I had with 2015’s Battlefront. The longer you played, the more competitive edge you acquired, making it extremely tough for new players to jump in with a sub-par ability to kill. The idea of taking that same mentality and applying to the hugely successful loot-box format is no surprise. If they make positive changes based on feedback will be the shocker.

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  • battlefront 2
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Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

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