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Inside Final Fantasy XII: The Zodiac Age
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Katano and Kato share a heartfelt look at Final Fantasy XII: The Zodiac Age

  • July 18, 2019
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  • 1 minute read
  • Lachlan Cosgrove

If you thought you knew Final Fantasy XII down to the bone, think again!

Director Takashi Katano and Producer Hiroaki Kato have reflected on their involvement with the development of Final Fantasy XII: The Zodiac Age (Final Fantasy XII on the PlayStation 2) and the emotional memory of finishing the game with the dev team after submitting the master version.

In particular, they explain the development of the combat system – the gambit system. The gambit system was the first time Square Enix opted for a real-time combat system in the Final Fantasy series.

Katano and Kato explain how the gambit system influenced other elements of the design of the game. Including level design, seamlessly connecting field and battle and allowing players to pre-define actions of party members during battles.

Check out the full interview above that also explores the development of Ivalice and how a field trip to Turkey shaped it and their thoughts on character development and story.

You can also read over our review from Mat that he wrote after his full playthrough of Final Fantasy XII: The Zodiac Age here.

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Lachlan Cosgrove
Lachlan Cosgrove

Lachlan's passion for gaming started when he played DOS games like Commander Keen and Wacky Races. His passion grew when he discovered his Aunt's Atari 2600 and was given a Game Boy for Christmas from his Pa. His favourite console has been the PlayStation 1. Right now he has become a little lazy with gaming but still enjoys the occasional FIFA session. He hopes to get back into playing games more regularly so he can switch off from the real world like he did as a Kid. He's excited about the introduction of VR and hopes for some great VR titles.

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