a90skid.com
  • Home
  • News
    • Nintendo
    • PlayStation
    • Xbox
  • Reviews
  • Opinion
A 90s Kid
  • Home
  • News
    • Nintendo
    • PlayStation
    • Xbox
  • Reviews
  • Opinion
SIGN UP FOR OUR NEWSLETTER

For the latest video game news, reviews and more subscribe to our weekly newsletter.

  • Gamedev
  • Opinion
  • Video

GAMEOLOGY – Traversal – (Game Design)

  • August 1, 2017
  • Mathew Falvai

In nearly every video game, movement is a vital aspect. Like seeing an amateurish poster, clunky movement is the first sign a game might not be worth your time. I’d argue the Mario series’ success is mostly owed to how good it feels to move. Shigeru Miyamoto wanted Mario to feel weighty and tangible, so he retained Mario’s momentum after a jump, causing a tiny skid when reversing direction after landing. Without this tiny addition, Mario would feel weightless and unnatural. This works for Super Meat Boy, a character that can also cling to walls, but I like my portly plumber to skid around with a belly full of mushroom pasta.

Mario 64 still feels good to this day, as Miyamoto still had the magic touch even when attempting 3D (for the first time AFAIK). Balancing the right speed/weight/physics/ to feel fun and intuitive is probably a thousand times more difficult than it seems. I’ve criticized Mario Galaxy for feeling sluggish in comparision to 64. It’s esepcially frustrating to lose speed and running off of a ledge, when traveling downwards should intuitively gain speed. However, I understand the speed decrease was probably a necessary evil when working within much smaller areas, surrounded by bottomless pits. I’m happy to see Mario Odyssey appears to embrace speed once again.

Necessary cheating

I support a certain level of cheating within game mechanics. Small changes that reward a player’s correct decision by fudging the numbers in their favor. A player that knows what they’re supposed to do but fails because they narrowly missed the window of success will most likely feel frustrated or cheated. Ironically, a bit of cheating from the physics engine is what will make the player not feel cheated.

Titanfall 2‘s single player is full of interesting wall jumping puzzles, and there are often moments where I feel a more punishing game would have let me fall to my death, while Titanfall 2 understood what I was trying to do and allowed me to do it. It’s empowering and felt like I was choreographing an epic action scene of badass-ery.

I recently played Crash Bandicoot N.Sane Trilogy and was well aware it would be a challenging experience. Three main factors contributed to making it feel more challenging than it needed to be.

1 – The majority of the jumps are so long they require nearly all of Crash’s jumping distance safe clear. This means jumping a fraction of a second too early will kill you, forcing you to get dangerously close to the edge. This is fine for later levels or optional routes that produce higher rewards for the risk, but you will see these long gaps for most of the game.

2 – Crash’s jumping animation contains a flip and he isn’t round, making it more difficult to judge where he will land. Mario 64 solved this by rendering an extremely noticeable shadow indicating where he will land.

3 – The early 3D perspective – especially when running to the top of the screen – also makes it very difficult to judge where Crash will land.

Crash is a great example of a game that could have narrowed the margin of error to make up for the clunky mechanics of the era.

Movement is the first step to fun

Overall, movement is the first connection a player has to the character and conversely, the first way to break immersion and cause frustration. Miyamoto spent months making sure Mario 64 was enjoyable to simply chase a bunny before he made any levels! This might seem like overkill but you wouldn’t build a house on a shoddy foundation, so don’t make a game if it sucks to move the character.

Any thoughts? Let’s talk about it below.

Total
0
Shares
Share 0
Tweet 0
Pin it 0
Related Topics
  • Game Dev
  • mario
  • mechanics
  • movement
  • podcast
  • traversal
  • video games
Mathew Falvai
Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

You May Also Like
Gold Hotel Room Luigi's Mansion 3
View Post
  • 5 min
  • Nintendo
  • Opinion

The Switch Pro Games We Can’t Wait to Play in 4K

  • Matthew Owen
  • April 10, 2021
Yakuza Like a Dragon Man in a Diaper
View Post
  • 5 min
  • Opinion
  • PlayStation
  • PlayStation 5
  • Xbox Series X

The Funniest, Horniest, and Best Substories in Yakuza: Like a Dragon

  • Matthew Owen
  • March 23, 2021
Zelda Ocarina of Time Glitch at AGDQ 2021
View Post
  • 6 min
  • AGDQ 2021
  • Opinion

The Best Speedruns of AGDQ 2021 Day Seven

  • Matthew Owen
  • January 12, 2021
Super Mario 64 Blindfolded at AGDQ 2021
View Post
  • 5 min
  • AGDQ 2021
  • Opinion

The Best Speedruns of AGDQ 2021 Day Six

  • Matthew Owen
  • January 9, 2021
Zelda Wand of Gamelon AGDQ 2021
View Post
  • 5 min
  • AGDQ 2021
  • Opinion

The Best Speedruns of AGDQ 2021 Day Five

  • Matthew Owen
  • January 8, 2021
Spyro 3 Skateboarding
View Post
  • 6 min
  • AGDQ 2021
  • Opinion

The Best Speedruns of AGDQ 2021 Day Four

  • Matthew Owen
  • January 7, 2021
Cuphead at AGDQ 2021
View Post
  • 7 min
  • AGDQ 2021
  • Opinion

The Best Speedruns of AGDQ 2021 Day Three

  • Matthew Owen
  • January 6, 2021
Sonic 1 World Record at AGDQ 2021
View Post
  • 5 min
  • AGDQ 2021
  • Opinion

The Best Speedruns of AGDQ 2021 Day Two

  • Matthew Owen
  • January 5, 2021

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

TRENDING
  • Square Enix Presents Logo
    Everything Announced on the Square Enix Presents Spring 2021 Livestream
  • Yakuza Like a Dragon Man in a Diaper
    The Funniest, Horniest, and Best Substories in Yakuza: Like a Dragon
  • Hitman 3 Title Screen
    Hitman 3 Review – The Thrill of the Hunt
  • Gold Hotel Room Luigi's Mansion 3
    The Switch Pro Games We Can’t Wait to Play in 4K
  • Little Nightmares 2 Hunter Shack
    Little Nightmares 2 Review – Tiny Terror
Instagram
#outriders #outridersgame #gaming 5 0
Don’t get COCKY or #demonsouls will destroy you 4 1
My first portable #mariokart where does it rank? 5 0
#metalgearsolid #mgs #hideokojima 4 0
Find the crpg for you in our newest YouTube video #crpg #divinityoriginalsin2 #baldursgate3 5 0
Get everything you need to know about the latest #nintendodirect on our YouTube. Including synced voice to my lips! 7 0
Celebrating the best game music of the decade in less than an hour on YouTube Facebook twitch dlive but not Instagram. 8 0
#gaming #gamingdaily #gamingmemes #morrowind #skyrim 6 0
#skyrim #morrowind #gaming #gamingmemes 8 0
#morrowind #skyrim #elderscrolls 8 2
#finalfantasy #nobuouematsu 7 0
#hyperlightdrifter streaming now. :) 7 0
Follow
Author
Mathew Falvai
Mathew Falvai
Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it…
View Posts

a90skid.com

19 User(s) Online Join Server

Subscribe

Subscribe now to our newsletter

#outriders #outridersgame #gaming 5 0
Don’t get COCKY or #demonsouls will destroy you 4 1
My first portable #mariokart where does it rank? 5 0
#metalgearsolid #mgs #hideokojima 4 0
Find the crpg for you in our newest YouTube video #crpg #divinityoriginalsin2 #baldursgate3 5 0
Get everything you need to know about the latest #nintendodirect on our YouTube. Including synced voice to my lips! 7 0
A90KID.COM

VIDEO GAMES COMMUNITY & ENTERTAINMENT

A 90s Kid is an active website and media channel, dedicated to providing you information and entertainment related to the video games industry

Navigation
  • Home
  • News
    • Nintendo
    • PlayStation
    • Xbox
  • Reviews
  • Opinion
Recent Articles
  • It Takes Two Review – Harmonious Collaboration April 14, 2021
  • The Switch Pro Games We Can’t Wait to Play in 4K April 10, 2021
  • The Funniest, Horniest, and Best Substories in Yakuza: Like a Dragon March 23, 2021
  • Everything Announced on the Square Enix Presents Spring 2021 Livestream March 19, 2021
  • Little Nightmares 2 Review – Tiny Terror March 5, 2021
A 90s Kid
© 2021

Input your search keywords and press Enter.