a90skid.com
  • Shop
  • Reviews
  • Shop
  • Reviews
A 90s Kid

In nearly every video game, movement is a vital aspect. Like seeing an amateurish poster, clunky movement is the first sign a game might not be worth your time. I’d argue the Mario series’ success is mostly owed to how good it feels to move. Shigeru Miyamoto wanted Mario to feel weighty and tangible, so he retained Mario’s momentum after a jump, causing a tiny skid when reversing direction after landing. Without this tiny addition, Mario would feel weightless and unnatural. This works for Super Meat Boy, a character that can also cling to walls, but I like my portly plumber to skid around with a belly full of mushroom pasta.

Mario 64 still feels good to this day, as Miyamoto still had the magic touch even when attempting 3D (for the first time AFAIK). Balancing the right speed/weight/physics/ to feel fun and intuitive is probably a thousand times more difficult than it seems. I’ve criticized Mario Galaxy for feeling sluggish in comparision to 64. It’s esepcially frustrating to lose speed and running off of a ledge, when traveling downwards should intuitively gain speed. However, I understand the speed decrease was probably a necessary evil when working within much smaller areas, surrounded by bottomless pits. I’m happy to see Mario Odyssey appears to embrace speed once again.

Necessary cheating

I support a certain level of cheating within game mechanics. Small changes that reward a player’s correct decision by fudging the numbers in their favor. A player that knows what they’re supposed to do but fails because they narrowly missed the window of success will most likely feel frustrated or cheated. Ironically, a bit of cheating from the physics engine is what will make the player not feel cheated.

Titanfall 2‘s single player is full of interesting wall jumping puzzles, and there are often moments where I feel a more punishing game would have let me fall to my death, while Titanfall 2 understood what I was trying to do and allowed me to do it. It’s empowering and felt like I was choreographing an epic action scene of badass-ery.

I recently played Crash Bandicoot N.Sane Trilogy and was well aware it would be a challenging experience. Three main factors contributed to making it feel more challenging than it needed to be.

1 – The majority of the jumps are so long they require nearly all of Crash’s jumping distance safe clear. This means jumping a fraction of a second too early will kill you, forcing you to get dangerously close to the edge. This is fine for later levels or optional routes that produce higher rewards for the risk, but you will see these long gaps for most of the game.

2 – Crash’s jumping animation contains a flip and he isn’t round, making it more difficult to judge where he will land. Mario 64 solved this by rendering an extremely noticeable shadow indicating where he will land.

3 – The early 3D perspective – especially when running to the top of the screen – also makes it very difficult to judge where Crash will land.

Crash is a great example of a game that could have narrowed the margin of error to make up for the clunky mechanics of the era.

Movement is the first step to fun

Overall, movement is the first connection a player has to the character and conversely, the first way to break immersion and cause frustration. Miyamoto spent months making sure Mario 64 was enjoyable to simply chase a bunny before he made any levels! This might seem like overkill but you wouldn’t build a house on a shoddy foundation, so don’t make a game if it sucks to move the character.

Any thoughts? Let’s talk about it below.

Total
0
Shares
Share 0
Tweet 0
Pin it 0
Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

Related Topics
  • Game Dev
  • mario
  • mechanics
  • movement
  • podcast
  • traversal
  • video games
You May Also Like
Grand Theft Auto 2 Refined GTA’s Chaos—Then Lost Its Identity
View Post
  • 4 min
  • Review
  • Video

Grand Theft Auto 2 Refined GTA’s Chaos—Then Lost Its Identity

  • A9K Staff
  • August 15, 2026
Resident Evil 1996 Cover Art
View Post
  • 1 min
  • Opinion
  • PlayStation

Resident Evil 1996: The Mansion That Built a Genre

  • Lachlan Cosgrove
  • June 27, 2026
View Post
  • 4 min
  • Opinion
  • Video Games

GTA VI Physical Release: Fan Demand Clashes With Technical Reality

  • Lachlan Cosgrove
  • June 25, 2026
View Post
  • 3 min
  • Announcements
  • Opinion

How Once Upon a Katamari Rolls Nostalgia Into Modern Gaming

  • A9K Staff
  • November 4, 2025
Illustrated Sega Dreamcast and controller with retro CRT television, 90s Japanese gaming style artwork.
View Post
  • 2 min
  • Opinion
  • SEGA
  • Video Games

Top 5 Forgotten Sega Games You Need to Revisit

  • A9K Staff
  • September 30, 2025
A nostalgic 1990s gaming setup with iconic consoles like the Super Nintendo, Sega Genesis, and Nintendo 64. The room is cozy with warm lighting, vintage posters, and CRT TVs. Game cartridges, controllers, and boxes are scattered around, emphasizing the charm of the 90s gaming culture.
View Post
  • 4 min
  • Hardware
  • Opinion
  • Video Games

The Best 90s Gaming Consoles: Why They Still Matter Today

  • A9K Staff
  • August 7, 2025
Video game consoles and GPUs prices to rise in 2025?
View Post
  • 2 min
  • Finance
  • Hardware
  • Industry
  • Opinion

New Tariffs on Electronics Set to Impact Consoles and GPUs

  • A9K Staff
  • February 3, 2025
US China AI Race
View Post
  • 3 min
  • Finance
  • Gamedev
  • Industry
  • Mobile
  • Opinion

Pixel Wars: How the US-China AI Battle is Redefining Video Games

  • A9K Staff
  • January 29, 2025

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

a90skid.com

13 User(s) Online
Read
  • GTA VI is Finally Arriving: Why Its $80 Price Tag Sets a New Standard
  • Marvel Unveils New X-Men Movie Cast – Excitement Builds for 2028
    Marvel Unveils New X-Men Movie Cast – Excitement Builds for 2028
  • The Lord of the Rings: War in the North Legacy Edition Is Out Now
Written by
Mathew Falvai
A90KID.COM

VIDEO GAMES COMMUNITY & ENTERTAINMENT

A 90s Kid is an active website and media channel, dedicated to providing you information and entertainment related to the video games industry

Navigation
  • About Us
  • Privacy Policy
  • Refund and Returns Policy
  • Collaborations & Sponsored Content
Recent Articles
  • Kaiju No. 8 Returns – But It’s Not What Fans Expected August 16, 2026
  • Kingdom Hearts 4 Launches in Late 2027 – First Disney World Revealed! August 16, 2026
  • TCG Card Shop Simulator Launches September 15 – Dive into Card Trading Fun! August 16, 2026
  • Real TCG Card Shop Simulator Launches on PS5 – Ditching the Knock-Offs August 16, 2026
  • TCG Card Shop Simulator Launches September 15 – Get Ready to Build Your Dream Store! August 16, 2026
A 90s Kid
© 2024

Input your search keywords and press Enter.