Roco Kingdom is putting its own vocabulary around a familiar adventure formula, introducing an open world where players encounter the creatures that call it home. The trailer frames the project as a fresh take on creature collecting, with players taking on a defined role inside the setting rather than simply arriving as outside explorers.
Rocos meet the Jinies
The describes Roco Kingdom as a “new evolution” of open-world creature-collecting games. Players become Rocos and set out to meet Jinies, the native creatures living throughout the kingdom.
Those names establish the central relationship at the heart of the game: Rocos are the player characters, while Jinies are the beings waiting to be discovered. It is a straightforward setup, but one that immediately gives the world its own terminology and identity.
An adventure built around its inhabitants
Creature collecting is clearly the main hook, but the open-world framing is equally important to the pitch. Rather than presenting Jinies as disconnected collectibles, the trailer identifies them as native inhabitants of Roco Kingdom. That wording places the creatures directly within the setting and makes meeting them the stated purpose of the journey.
For genre fans, the key appeal is easy to grasp: explore a kingdom, inhabit the role of a Roco, and seek out its resident Jinies.
What do you want Roco Kingdom to do differently from other open-world creature-collecting adventures?