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After the clever fun of Crypt of the Necrodancer – rhythm rogue-lite dungeon crawling – I’m immediately interested in anything developer Brace Yourself Games offer.

I definitely wasn’t expecting a -cyberpunk-city-building-sim-with-combat, but I’m damn excited to learn more about it.

Here’s the teaser trailer, released today.

(via industries of Titan’s site) KEY FEATURES:

  •  Design your city and grow it from just a few small buildings into a massive metropolis!
  • Set up production lines inside your factories to turn raw resources into ever more powerful devices and buildings
  • Balance the needs of your workers, your factories, and your buildings to produce a powerful, efficient economy
  • Design the interiors of your battleships by strategically placing weapons, shields, thrusters, and more, to reduce weak points and maximize fighting capability
  • Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the sheer productive power of your factories
  • Gameplay is “real-time with pause” — play at your preferred pace!
  • Created by the team that brought you Crypt of the NecroDancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio.

I loved Homeworld: Deserts of Kharak’s blend of sci-fi RTS with light narrative, and would love to see Industries of Titan’s take on expanding the building side of the equation. Often in RTS games I have way more fun building the cities, but enjoy a side of combat here and there (yes I’m aware of Civ and love Master of Orion).

Rather than controlling a country/continent/galaxy, I like the idea of focusing on just one city. Getting to know it’s nooks and crannies, while defending it from evil. This could scratch an itch I didn’t know I had until now.

If my blurb about Homeworld: Deserts of Kharak piqued your interest, you should check out a bit of gameplay. I enjoyed the heck out of it and find it criminally un-talked about.

Games I didn’t know I wanted are popping out everywhere. It’s another golden age of gaming. Let’s enjoy.

 

 

 

 

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  • Indie
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Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

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