CD Projekt Red is seeking a lead quest programmer for its upcoming open-world Cyberpunk sequel, with multiplayer expertise among the preferred qualifications, Eurogamer reports. Specifically, the listing calls for an understanding of multiplayer network architecture and client-server synchronization for game state and quests.
That wording is worth separating from a feature announcement. The listing does not confirm co-op or other online modes for the sequel: multiplayer knowledge is a preferred qualification for a programming role, not a promised part of the game. The interesting detail is its connection to quests and game-state synchronization, making this a more specific hiring signal than a general mention of online experience.
There is already some context for that interest. In 2024, CD Projekt CEO Adam Badowski said the team was considering multiplayer elements while the Cyberpunk sequel was in its early concept phases. The new listing sits alongside that earlier statement, rather than revealing multiplayer ambitions for the first time.
Cyberpunk 2077 itself was previously intended to receive a multiplayer component after launch. Those online ambitions were shelved so CD Projekt Red could concentrate on making the base game stable enough—a history that gives the sequel’s multiplayer-related recruitment particular weight.