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moba

4 posts
  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY: Luck vs Skill

  • November 1, 2017
  • Mathew Falvai
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky Video games have varying ratios of luck/skill. The more competitive a game, the…
  • Gamedev

GAMEOLOGY – Rock Paper Scissors

  • May 21, 2017
  • Mathew Falvai
Out of the schoolyard and into game development, rock-paper-scissors is a useful game mechanic that can inject strategy and fairness. From RPGs to fighting games, it can be used and abused…
  • Opinion

Why For Honor’s $732 of unlockables are a good thing

  • March 22, 2017
  • Mathew Falvai
There’s a trending article claiming “$732 or 2.5 years of play time” to unlock everything in For Honor. This claim neglects to mention that while it costs 91,500 steel to unlock every cosmetic…
  • Industry

How Blizzard makes games addictive

  • September 19, 2016
  • Mathew Falvai
Blizzard is as successful as ice cream. Loved by critics and gamers while rolling in money. But how do they do it? Here are some reasons. …btw as a filthy…

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