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gamedev

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D.I.C.E Summit 2019 confirmed for February 11 – February 13

  • Lachlan Cosgrove
  • October 24, 2018
D.I.C.E Summit
The Annual D.I.C.E Summit for 2019 will commence on February 11 – February 13 at a new venue, the Aria Resort & Casino in Las Vegas. Submissions are also now…
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  • 2 min
  • Gamedev
  • Industry
  • Opinion

GAMEOLOGY: Speedrunning

  • Mathew Falvai
  • November 18, 2017
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky. Speedrunning is the act of completing a game (or portion) as fast as…
  • Gamedev
  • Opinion

Gameology – Crunch Time

  • Mathew Falvai
  • October 7, 2017
‘Crunch’ is simultaneously a dirty word while still widely accepted as the industry norm. It denotes the ludicrously excessive hours game developers are often forced to work as a project…
  • Gamedev
  • Opinion

GAMEOLOGY – Where do I go, What do I do 

  • Mathew Falvai
  • September 29, 2017
In this GAMEOLOGY episode we discussed ‘signposting’, or the act of telling the player where to go and what to do. Earlier era games are often criticized for dumping the…
  • Industry
  • Nintendo

GAMEOLOGY – Super Mario 3D World

  • Mathew Falvai
  • September 20, 2017
Mario’s first jump to 3D might still be my favorite if I take into account the initial impact. I was a teenager and the evolution from SNES to 64 was spellbinding.…
  • Gamedev

GAMEOLOGY – Mario 64

  • Mathew Falvai
  • September 3, 2017
Gameology is a series featuring game dev Attila and game…..liker Mathew Falvai. Each episode is a deep dive discussion into game development related topics. It’s fun and Mat learns a…
  • Announcements
  • Gamedev
  • Industry

Developers Reveal Hidden Tricks That Make Games Feel Better

  • Mathew Falvai
  • September 3, 2017
Game devs often implement techniques that make playing a game feel better, even if it isn’t completely accurate to the original rules of play. For instance, many platformers will allow…
  • Gamedev
  • Opinion

GAMEOLOGY – Let’s talk about cut scenes

  • Mathew Falvai
  • August 31, 2017
When I first sat down with Attila-the-game-dev to chat about cut scenes I immediately went to the cinematic pre-rendered moments you’d see in Uncharted or just about every AAA game for the…
  • Industry

GAMEOLOGY – Palette Swaps are great

  • Mathew Falvai
  • May 8, 2017
The term palette swap originally meant shifting the colors of a created art asset in a game. Make them red instead of blue and you get a brand new character/item/weapon/level…
  • Video

GAMEOLOGY #27 – Palette Swaps

  • Mathew Falvai
  • May 7, 2017
Ryu and Ken, Sub-Zero and Scorpion, these are palette swaps. Great tool or cheap trick? Let’s discuss. okay

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