Announcements

Super Puzzle Fighter coming to mobile as F2P

Super Puzzle Fighter was a fantastic and well-loved game from yesteryear. It’s seen iterations, but not a proper sequel/remake for the modern hand-held market. Quite surprising considering the insane popularity of gem-based mobile games and the easy marketability of Street Fighter and Capcom characters.

The wait is over as Capcom Vancouver has created a brand-new entry to the lineage, this time, it’s free-to-play (yep, gem-based mobile game allrite).

Look for it soon in ‘select countries’, but ‘a global release is planned for 2017’.

Looks like collecting your favorite Capcom characters will be a huge draw for microtrans.

Here’s Capcom’s blurb: 

“Puzzle Fighter features an outstanding roster of legendary characters and stages from popular Capcom franchises. Fan-favorites such as Ryu, Ken or Chun-Li (Street Fighter), X (Mega Man), Morrigan (Darkstalkers), Frank West (Dead Rising) and more come to life with VO and cinematic special moves. Players pick one main character each with their own strengths and benefits, to face-off in explosive gem-crushing action. In addition, two assist characters can be chosen to further enhance the abilities of the main character. Simple to learn but deep in strategy, this highly addictive puzzle game has players strategically building up gems and destroying them to unleash epic combos that can knock out their opponent. Thrilling real-time versus battles, rewarding single player options and an array of content to unlock await in this ultimate puzzle fight!”

If you’re attending PAX West in Seattle, you can try out the demo at Capcom booth #2309.

Check out the official site for updates, and you’ll be enjoying Puzzle Fighter while trying not to spend more money than you think reasonable.

 

 

okay

Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

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