Australia Did It: End-of-the-World Railway Defense Business has been delayed while its developers wait for Valve to review its latest build, missing its previously scheduled 10th November release. Amazing Slot Survivor has also retracted its announced 13th November launch date after getting stuck in Steam’s approval queue. Both delays are detailed in Eurogamer’s report, with Steam’s release-review process now disrupting two announced launches.
Publisher Mystic Forge said Australia Did It had been waiting a few weeks for Steam’s final greenlight and build review. Rami Ismail supplied a more specific timeline: the game entered the approval queue on 20th October, then failed its submission on 5th November over a minor controller-input issue. Ismail said that issue was resolved the same day. The distinction matters here: fixing the reported problem and securing approval for the revised build are separate steps, with the latter still holding up release.
Valve had warned earlier in the month that approvals could take up to 12 days because of the number of submissions it needed to re-review. It also recently introduced stricter submission guidelines intended to keep the lowest-effort games out of its approval queue, including games made entirely through generative-AI “vibe coding.” That puts these delays against the backdrop of changes to how Valve filters submissions, rather than simply a last-minute change to either game’s release schedule.
Ismail also expressed concern that Valve’s effort to avoid taking a political position on AI would lead to choices that are worse for developers. That is his criticism of the policy direction, rather than an established explanation for either individual delay. The practical tension is between screening submissions and keeping release reviews moving predictably enough for developers to commit to launch dates.
For Amazing Slot Survivor, TwoMenGames said Steam’s release review was taking longer than expected. The developer has returned the game’s demo to Steam until it announces a new launch date, giving interested players something playable while the release process continues.