The CoD : WWII Private Beta started a few days ago but the reviews haven’t been glowing. Everything from load times, starting shotgun, post-match, voice-over intensity, partially full squads, and especially the new Divisions mechanic are taking flak on message boards.
Of course a Beta is not representative of the final product, but some elements (voice-over) are most likely set in stone at this point. Fortunately, COD : WWII doesn’t release until Nov 3, and I’m sure Activision will have Sledgehammer working feverishly on a big fat day-one patch right until the last possible second.
A noted issue is the time it takes a player to shoot after sprinting, which many have criticized as too long, discouraging aggressive play and rewarding camping.
TTK (the amount of time-to-kill from pulling the trigger) is reportedly inconsistent. This is obviously a worrying issue for competitive play but could simply be from server lag, which is what a Private Beta is designed to suss out.
Maps are also frequently cited as being too small, failing to replicate the epic scope of WW II warfare. Personally, I wish the UI was more in line with the era, rather than looking like a re-skinned Modern Warfare.
Sledgehammer addressed many concerns on Aug 24, with an update released today.
This console generation has seen many ‘betas’ started far too close to release date to affect any real change, amounting to more of a publicized demo. Sledghammer still has over two months to tidy up server issues before the real test begins for Cod November 3rd.
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