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video games

57 posts
  • Gamedev
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GAMEOLOGY: Luck vs Skill

  • Mathew Falvai
  • November 1, 2017
GAMEOLOGY is an ongoing video/written discussion of game design hosted by Mathew Falvai (me) and game developer Attila “Gabriel” Branyiczky Video games have varying ratios of luck/skill. The more competitive a game, the…
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  • 2 min
  • Announcements
  • Industry

FIFA 18 and Shadow of War Top UK Charts Mid-October

  • Mathew Falvai
  • October 21, 2017
It’s no surprise to see FIFA 18 sit atop the UK gaming charts once again, but there were two new additions to the top three: Middle-Earth: Shadow of War (#2) and The Evil Within…
  • Gamedev
  • Opinion

GAMEOLOGY – Where do I go, What do I do 

  • Mathew Falvai
  • September 29, 2017
In this GAMEOLOGY episode we discussed ‘signposting’, or the act of telling the player where to go and what to do. Earlier era games are often criticized for dumping the…
  • Announcements
  • Gamedev
  • Industry

Developers Reveal Hidden Tricks That Make Games Feel Better

  • Mathew Falvai
  • September 3, 2017
Game devs often implement techniques that make playing a game feel better, even if it isn’t completely accurate to the original rules of play. For instance, many platformers will allow…
  • Gamedev
  • Opinion

GAMEOLOGY – Let’s talk about cut scenes

  • Mathew Falvai
  • August 31, 2017
When I first sat down with Attila-the-game-dev to chat about cut scenes I immediately went to the cinematic pre-rendered moments you’d see in Uncharted or just about every AAA game for the…
  • Industry
  • Opinion

The problem with 8/10 review scores

  • Mathew Falvai
  • August 7, 2017
Everywhere I look I see 8/10. It’s the single most boring and easiest score to give. A 9 is essential and special, a 7 has issues, and anything 6 and…
  • Gamedev
  • Opinion
  • Video

GAMEOLOGY – Traversal – (Game Design)

  • Mathew Falvai
  • August 1, 2017
In nearly every video game, movement is a vital aspect. Like seeing an amateurish poster, clunky movement is the first sign a game might not be worth your time. I’d argue…
  • Gamedev
  • Opinion

GAMEOLOGY – Companion AI

  • Mathew Falvai
  • July 25, 2017
Companion AI is a tricky, yet necessary element to program. Without it, the game world could be a very lonely place. Enemy AI is difficult enough, but balancing is easier.…
  • Announcements

Indie MEGASHOW Atlanta lineup released

  • Mathew Falvai
  • July 13, 2017
MEGASHOW: Games. Music. Art. is a “new traveling event series produced by the creators of Indie MEGABOOTH”.  The Atlanta show lineup has been released: detailing stage shows, game demos, competitions, and…
  • Xbox

5 Original Xbox Games that blew my mind

  • Mathew Falvai
  • June 5, 2017
After loving my PS1 and noticing every one in the world had a PS2, the contrarian-futurist in me decided to take a chance on Microsoft’s big black Xbox. I loved…

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