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development

3 posts
  • Gamedev
  • Opinion

GAMEOLOGY – Where do I go, What do I do 

  • September 29, 2017
  • Mathew Falvai
In this GAMEOLOGY episode we discussed ‘signposting’, or the act of telling the player where to go and what to do. Earlier era games are often criticized for dumping the…
  • Gamedev
  • Opinion

GAMEOLOGY – Companion AI

  • July 25, 2017
  • Mathew Falvai
Companion AI is a tricky, yet necessary element to program. Without it, the game world could be a very lonely place. Enemy AI is difficult enough, but balancing is easier.…
  • Industry

GAMEOLOGY – Palette Swaps are great

  • May 8, 2017
  • Mathew Falvai
The term palette swap originally meant shifting the colors of a created art asset in a game. Make them red instead of blue and you get a brand new character/item/weapon/level…

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