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In an interview with Game Informer, Splatoon 2 Producer Hisashi Nogami and Lead programmer Shintaro Sato confirmed Miiverse-esque Player Messaging and Artwork will remain in the game even though the Switch is not continuing the Wii U’s Miiverse.

Game Informer

“The implementation of Miiverse in the first Splatoon was sort of bizarre and interesting. You see everything from people leaving funny messages on the walls of your plaza to even conspiracy theories. Is there any sort of implementation of a sharing of messages like this in Splatoon 2 with no Miiverse on Switch?”

Nogami

“That’s a good question and it’s nice to hear that you enjoyed in Splatoon 1 the ability to post messages and artwork. Our idea with that feature was that after playing multiplayer, your plaza is populated with some of the people you played with and in creating this Miiverse functionality, it was that you weren’t just competing against these people but also that you were seeing what they are thinking and it’s some way to meet players indirectly and maybe see what the player base is thinking and create a sort of community atmosphere. This would mean that each time you enter the plaza, you would have some sort of update and some sort of change to the environment.

As you pointed out, while we don’t have Miiverse on the Nintendo Switch, we have made sure to allow players in the same way to post artwork on the ground and walls, or messages to other players. So I think players will be able to continue communicating in an indirect fashion and seeing what players from around the Splatoon 2 community are thinking.”

You can check out the rest of the interview here, they discuss other facets brought forward from Splatoon 1 and the potential return of Cap’n Cuttlefish.

Did you use the Miiverse? Are you happy to see it come back in some form? 

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  • art
  • messages
  • miiverse
  • Splatoon
  • Splatoon 2
Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

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