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Marvel vs Capcom Infinite final boss video/images leaked! (spoilers obviously)

Marvel vs Capcom: Infinite is due for a September 19th release in North America and Europe (Sep. 21st for Japan) but video and images have already been leaked of the final boss. This is your last spoiler warning for those that want to remain pure and untouched.

Still here? OK, here it is.

The original video link to this screenshot has already been removed, as well as the few others I attempted to check out. Perhaps you’ll have better luck at tracking down the ending sequence in video form but it appears Capcom has cracked down hard on this leak.

The picture however, says quite a bit. Those familiar with Capcom’s Mega Man X5 will recognize a few pieces from its boss Sigma.

While Marvel Cinematic Universe fans will notice Ultron piloting the giant head. The Marvel vs Capcom wiki describes Ultron Sigma as “the second original antagonist for the Marvel vs. Capcom series, behind Abyss, but it is the first fusion of playable characters in the series.”

The fight appears to not have a time limit, and could take up to five minutes to complete. The style of boss encounter is similar to facing Apocalypse in X-Men vs Street Fighter and Marvel Super Heroes vs Street Fighter. In those games, Apocalypse was much larger than the usual characters, with the player facing off mostly against Apocalypse’s hand.

The most recent game in the franchise – Ultimate Marvel vs Capcom 3 also featured a gigantic final boss in Galactus (morphing from standard character size).

The series is known for going over-the-top when it comes to combo length, damage, and spectacle, so it fits the tone to cram in enormous final encounters. Although the sheer size of these bosses fits the franchise feel, it can be criticized for going against the core gameplay of regular-sized characters.

What do you think of the final boss? Let us know in the comments below.

okay

Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

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