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Immortal Redneck Review

  • July 2, 2017
  • Clare Lunawolf

Immortal Redneck is a frantic FPS game set in Egypt. Players must fight through room after room filled with enemies and surprises to reach the top of the pyramid. The idea sounds quite simple but in practice it’s not so easy. There are few heals and a large number of enemies to cope with. Even though the setting certainly feels unique, it plays like any other arena FPS game.

The story for the game is very basic and it’s clear that the gameplay is the main focus of the game. After a terrible accident, the Redneck is turned into an undead mummy. He’s forced to make run after run through a ‘tower’ to reach the top. In this case, the ‘tower’ in the game is a pyramid filled with other undead mummies who seem to hate the player and wish them dead. There are no real plot developments but even without a plot, the game is still entertaining to play.

Each room in the game is randomized so the player never knows what they’ll be facing. Each room can also have several exits giving the player a chance to decide which direction to go in. The aim of each floor is to find the exit stairs leading to the next floor. This can result in the player backtracking quite a bit through the different rooms however, this rarely happens unless the player is a little undecided about which direction to move in.

Immortal Redneck is actually built so that the player becomes stronger each run at the game. So it’s not possible to progress very far early. Instead, it’s designed so that players unlock new bonuses and characters as they progress through the game. These bonuses make each run easier allowing players to make it further. After every death, the player can spend the gold they’ve earned by killing enemies in their last run.

Gold can be spent in the skill tree menu. The skill tree is quite simple but it works effectively. Each new bonus upgrade and character is permanently unlocked by the player. The aim of the game is to eventually reach the top of the pyramid but doing this will take quite some time and require a large amount of effort. As a result, it’s a very satisfying and rewarding system however, some players may struggle with this.

To get this gold however, the player needs to kill the various enemies in each room. Once a room has been cleared of enemies, the doors will open once again and the player is free to leave. There is no escape while enemies are still alive in the room. The only way to leave a room is to kill all enemies or die themselves. Considering there’s a good variety of enemies with their own unique attacks, this can actually be quite difficult early in the game. The player must dodge and weave around enemy attacks which come from every possible direction.

Combat is very fast-paced at all stages. Players are pushed straight into chaos with little time to ‘get used to’ the frantic gameplay. Each enemy in the game has a unique attack pattern and while some use ranged weapons, others will charge at the player to melee them. Players need to make use of the entire space to avoid taking damage while also slaying enemies. It’s difficult enough to provide a challenge while also feeling quite rewarding. New players should also be able to appreciate the gameplay as completing rooms and floors is very satisfying.

Immortal Redneck is chaotic and frantic but in a very good way. This FPS forces players to fight through rooms of enemies to survive and reach the top of the Apex. It’s a very unique concept which works brilliantly in the end. This is definitely an FPS game you should consider taking a look at.

Rating: 8 / 10

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  • Crema
  • fps
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Clare Lunawolf
Clare Lunawolf

Clare has been a dedicated gamer for almost all of her life and grew up playing a wide range of games such as Tekken, Pokemon, Unreal Tournament and Roller Coaster Tycoon. While she loves engaging action games, there's nothing that can beat a nice tycoon game and jazz session... especially if there's hot chocolate involved.

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